What's in the pack — 10 custom nodes
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Dete Atlas Selector — extracts individual elements from grid-aligned atlas textures without transform/crop node chains.
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Dete Blend with Mask — like the default blend, but also outputs the intersectional mask between inputs — a huge time-saver for colour and roughness maps.
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Dete Blend Multi — combine up to eight textures with common blend modes in a single node; less clutter, better performance than chained blends.
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Dete Cables — turns grayscale inputs into realistic sci-fi cable patterns with adjustable thickness and rotation.
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Dete Cracks Generator — adds realistic cracks to tiles, architecture, and natural elements, with adjustable crack size.
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Dete Inflate — inflate/deflate for organic materials like clay and mud; a slope-blur node with precise feature-scale control (used in almost every material).
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Dete Polish — targeted noise reduction in three modes: kill high-frequency noise, soften sharp angles, or remove peaks and valleys.
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Dete Shape Gen — smooth, noise-driven base shapes for terrain, sand, dirt and snow, with adjustable directionality and sharpness.
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Dete Stone Sculpter — adjustable edge damage on stone surfaces from cell or ID maps, with noise-frequency control.
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Dete Transform — a transform node with more control: offset, rotation, tiling, scale, plus snap for pixel-perfect alignment.
Contents: 10 .sbsar files + one example graph (.sbs). Created with Substance Designer 13.0.2.
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