Substance Utility Node | Pipe Tool
Introducing a collaboration with Marco Vitale (https://linktr.ee/marcovitale.art). This node allows you to use a SVG or Bitmap input to generate grid aligned pipes inside Substance Designer. A great way to add interest to any type of hard surface texture project. This tool is very versatile and supports Grayscale, RGB and Normal map pieces. So it can do much more than just pipes. The only limitation is your own imagination.
Set the grid scale (for example 8x8) and start painting according to the supporting lines. You can switch between using only 90 degree angles or choose to also use 45 degree pieces.
The project comes with two sets of atlases, one is the pipes you see in this post and the other is flat generic shapes. You can also create your own pieces either in Substance Designer directly or Photoshop or build / bake out 3d assets from your favorite 3d tool.
Use this tool to create something specific with ease, since all you need to do is paint a mask. You can also use it to generate intricate patterns / designs by using random noise as input.
To check out the examples, extract all files from Pipe_Tool.zip into a folder. Open the Pipe_Tool_Examples.sbs file in Substance Designer.
Included Files are:
Five 16bit PNG Pipe Piece Atlas textures
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Five Simplifed atlas pieces that shows connection points clearly
Pipe Tool Sbsar file
Pipe_Tool_Examples.sbs
For those who want to create their own Atlases. Ive included a 4096x4096 Atlas_Guide.png file that shows you how to layout your atlases.
Contents
1 x Sbsar file
2 x Atlases (more will be added later)
Guides for creating your own atlases
Created with Substance Designer 11.2.2
License
Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.
*Digital products are non-refundable