A custom Substance Designer utility node, built to speed up everyday graph work.
Here are a couple of my personal utility nodes for free.
The first one is a Low passing node that adds a few steps of blurring. It's doing something similar to Crazy Bump, where it invents shaping based on your input by blurring with different intensities.
The other node is a speckles node that adds directional normal map noise. I use it when creating grainy materials like snow, sand, etc.
Included are two 16-bit sbsar nodes.
Enjoy!
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