Tutorial

Fundamentals Part 1: Pattern Creation and Natural Scattering

0.095 ratings·Over 3,500 artists have learned from this tutorial

The best place to start with Substance Designer — master the Tile Sampler to build patterns for hard surfaces and natural materials, scatter rocks procedurally, and generate realistic grass. Fully narrated, step by step, and beginner-friendly. Includes the bonus Substance Bootcamp video covering the interface and fundamentals.


Included
Narrated video tutorial + bonus Substance Bootcamp
You'll learn
Tile Sampler · patterns · rock scattering · grass
Level
Beginner friendly
Software
Substance Designer
Format
MP4

About this tutorial

Fundamentals Part 1: Mastering the Tile Sampler. Starting with Substance Designer can feel overwhelming — this tutorial is designed to make it simple. Whether you are a complete beginner or just getting familiar with the software, it builds your confidence one step at a time.

Part of the Fundamentals Series, where Daniel Thiger shares the essential lessons from his career — real examples, built from scratch, with clear step-by-step explanations.

This tutorial is fully narrated and built from scratch,.

LevelBeginner friendly — no experience needed.
CoversCreating patterns for both hard surfaces and natural materials · Designing and scattering rocks with natural, procedural techniques · Generating realistic grass to add life and depth
IncludesFully narrated video tutorial · Bonus: the Substance Bootcamp video covering the interface and general program knowledge
FormatMP4 video

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